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ENTITY:TriggerOutput#546186

<function name="TriggerOutput" parent="ENTITY" type="hook"> <ishook>yes</ishook>⤶ <description>Triggers all outputs stored using <page>ENTITY:StoreOutput</page>.</description> <realm>Server</realm> <predicted>No</predicted> <args> <arg name="output" type="string">Name of output to fire</arg> <arg name="activator" type="Entity">Activator entity</arg> <arg name="data" type="string" default="nil">The data to give to the output.</arg> </args> </function> <example> <description> For engine entities you can use <page>Entity:Fire</page> to hook outputs. This example hooks all trigger_teleport </description> <code> local function SetupMapLua() MapLua = ents.Create( "lua_run" ) MapLua:SetName( "triggerhook" ) MapLua:Spawn() for k, v in pairs( ents.FindByClass( "trigger_teleport" ) ) do print( v ) v:Fire( "AddOutput", "OnStartTouch triggerhook:RunPassedCode:hook.Run( 'OnTeleport' ):0:-1" ) end end hook.Add( "InitPostEntity", "SetupMapLua", SetupMapLua ) hook.Add( "PostCleanupMap", "SetupMapLua", SetupMapLua ) hook.Add( "OnTeleport", "TestTeleportHook", function() local activator, caller = ACTIVATOR, CALLER print( activator, caller ) end ) </code> <output> When player touches trigger_teleport this will be printed in the console: ``` Player [1][Player1] Entity [3][trigger_teleport] ``` </output> </example>