Revision Difference
Entity:Activate#515651
<function name="Activate" parent="Entity" type="classfunc">⤶
<description>⤶
Activates the entity. This needs to be used on some entities (like constraints) after being spawned.⤶
⤶
<note>For some entity types when this function is used after <page>Entity:SetModelScale</page>, the physics object will be recreated with the new scale. [Source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013/blob/55ed12f8d1eb6887d348be03aee5573d44177ffb/mp/src/game/server/baseanimating.cpp#L321-L327)</note>⤶
<bug issue="3372">This crashes the game with scaled vehicles.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
</function>⤶
⤶
<example>⤶
<description>Spawns a 'sent_ball' on the player.</description>⤶
<code>⤶
function ENT:SpawnMe(ply)⤶
local SpawningPos = ply:GetPos()⤶
local ent = ents.Create("sent_ball")⤶
ent:SetPos( SpawningPos ) ⤶
ent:Spawn()⤶
ent:Activate()⤶
end⤶
</code>⤶
⤶
</example>