Revision Difference
Entity:AddLayeredSequence#515751
<function name="AddLayeredSequence" parent="Entity" type="classfunc">⤶
<description>⤶
Adds a gesture animation to the entity and plays it.⤶
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See <page>Entity:AddGestureSequence</page> for a function that doesn't take priority.⤶
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See <page>Entity:AddGesture</page> for a function that takes <page>ACT</page>.⤶
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<note>This function only works on <page>BaseAnimatingOverlay</page> entites!</note>⤶
</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="sequence" type="number">The sequence ID to play as the gesture. See <page>Entity:LookupSequence</page>.</arg>⤶
<arg name="priority" type="number"></arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">Layer ID of created layer</ret>⤶
</rets>⤶
</function>⤶
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