Revision Difference
Entity:AddLayeredSequence#518969
<function name="AddLayeredSequence" parent="Entity" type="classfunc">
<description>
Adds a gesture animation to the entity and plays it.
See <page>Entity:AddGestureSequence</page> for a function that doesn't take priority.
See <page>Entity:AddGesture</page> for a function that takes <page>ACT</page>.
See <page>Entity:AddGesture</page> for a function that takes <page>Enums/ACT</page>.
<note>This function only works on <page>BaseAnimatingOverlay</page> entites!</note>
</description>
<realm>Server</realm>
<args>
<arg name="sequence" type="number">The sequence ID to play as the gesture. See <page>Entity:LookupSequence</page>.</arg>
<arg name="priority" type="number"></arg>
</args>
<rets>
<ret name="" type="number">Layer ID of created layer</ret>
</rets>
</function>