Revision Difference
Entity:AddSpawnFlags#563043
<function name="AddSpawnFlags" parent="Entity" type="classfunc">
<description>
Adds onto the current SpawnFlags of an Entity.
SpawnFlags can easily be found on https://developer.valvesoftware.com/wiki/.
<note>See also <page>Entity:RemoveSpawnFlags</page>, <page>Entity:SetSpawnFlags</page> </note>
</description>
<added>2024.12.04</added>
<realm>Shared</realm>
<file line="11-L13">lua/includes/extensions/entity.lua</file> ⤶
<args>
<arg name="flag" type="number">The SpawnFlag to add to the Entity</arg>
</args>
</function>
<example>
<description>When a turret Entity is created, it adds the `Out of Ammo` SpawnFlag, therefore it doesn't have ammo.</description>
<code>
hook.Add( "OnEntityCreated", "AddSpawnFlagsExample", function( ent )
timer.Simple( 0.1, function()
if ( !IsValid(ent) or ent:GetClass() != "npc_turret_floor" ) then return end
ent:AddSpawnFlags(256) -- https://developer.valvesoftware.com/wiki/Npc_turret_floor#Flags
end )
end )
</code>
</example>
<example>
<description>When a turret Entity is created, it adds the `Out of Ammo` and `Fast Retire` SpawnFlag, therefore it doesn't have ammo and it goes into idle state faster.</description>
<code>
hook.Add( "OnEntityCreated", "AddSpawnFlagsExample", function( ent )
timer.Simple( 0.1, function()
if ( !IsValid(ent) or ent:GetClass() != "npc_turret_floor" ) then return end
ent:AddSpawnFlags(256 + 128) -- https://developer.valvesoftware.com/wiki/Npc_turret_floor#Flags
end )
end )
</code>
</example>