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Entity:AddSpawnFlags#563043

<function name="AddSpawnFlags" parent="Entity" type="classfunc"> <description> Adds onto the current SpawnFlags of an Entity. SpawnFlags can easily be found on https://developer.valvesoftware.com/wiki/. <note>See also <page>Entity:RemoveSpawnFlags</page>, <page>Entity:SetSpawnFlags</page> </note> </description> <added>2024.12.04</added> <realm>Shared</realm> <file line="11-L13">lua/includes/extensions/entity.lua</file> ⤶ <args> <arg name="flag" type="number">The SpawnFlag to add to the Entity</arg> </args> </function> <example> <description>When a turret Entity is created, it adds the `Out of Ammo` SpawnFlag, therefore it doesn't have ammo.</description> <code> hook.Add( "OnEntityCreated", "AddSpawnFlagsExample", function( ent ) timer.Simple( 0.1, function() if ( !IsValid(ent) or ent:GetClass() != "npc_turret_floor" ) then return end ent:AddSpawnFlags(256) -- https://developer.valvesoftware.com/wiki/Npc_turret_floor#Flags end ) end ) </code> </example> <example> <description>When a turret Entity is created, it adds the `Out of Ammo` and `Fast Retire` SpawnFlag, therefore it doesn't have ammo and it goes into idle state faster.</description> <code> hook.Add( "OnEntityCreated", "AddSpawnFlagsExample", function( ent ) timer.Simple( 0.1, function() if ( !IsValid(ent) or ent:GetClass() != "npc_turret_floor" ) then return end ent:AddSpawnFlags(256 + 128) -- https://developer.valvesoftware.com/wiki/Npc_turret_floor#Flags end ) end ) </code> </example>