ENTITY:Draw
Description
Called if and when the entity should be drawn opaquely, based on the Entity:GetRenderGroup of the entity.
See ENT structure and RENDERGROUP enum for more information.
See also ENTITY:DrawTranslucent.
This function is not called by the game whenever the player looks away from the entity due to optimizations. To change that,
you must define an empty Entity:Think method client-side!
Arguments
Example
Draws the model and makes a rotating text over the entity
Example
Make sure to always call the Entity:Draw method whenever or not the player looks at the entity