Revision Difference
Entity:DropToFloor#527751
<function name="DropToFloor" parent="Entity" type="classfunc">
<description>
Move an entity down until it collides with something.
<warning>The entity needs to already have something below it within 256 units.</warning>
</description>
<realm>Server</realm>
</function>
<example>
<description>Move all props on the server down until they collide with something</description>⤶
<description>Move all props on the server down until they collide with something.</description>⤶
<code>
for _, ent in pairs( ents.FindByClass( "prop_physics" ) ) do
ent:DropToFloor( )
for _, ent in ipairs( ents.FindByClass( "prop_physics" ) ) do
ent:DropToFloor()
end
</code>
</example>
<example>
<description>Drops players to the ground when they spawn</description>⤶
<description>Drops players to the ground when they spawn.</description>⤶
<code>
hook.Add( "PlayerSpawn", "DropGround", function( ply )
ply:DropToFloor()
end )
</code>
⤶
</example></example>