Revision Difference
Entity:EnableCustomCollisions#515756
<function name="EnableCustomCollisions" parent="Entity" type="classfunc">⤶
	<description>Flags an entity as using custom lua defined collisions. Fixes entities having spongy player collisions or not hitting traces, such as after <page>Entity:PhysicsFromMesh</page></description>⤶
	<realm>Shared</realm>⤶
	<args>⤶
		<arg name="useCustom" type="boolean">True to flag this entity</arg>⤶
	</args>⤶
</function>⤶
⤶
<example>⤶
	<description>Creates a mesh table, and assigns it as the entity's collisions</description>⤶
	<code>⤶
function ENT:ProceduralPlatform()⤶
	local VERTICES = {},⤶
	for x = 1, 32, 1, do⤶
		for y = 1, 32, do⤶
			table.insert( VERTICES, { pos = ( self:GetPos() + Vector( 0, 0, 1 ) ) } );⤶
			table.insert( VERTICES, { pos = ( self:GetPos() + Vector( 0, y, 1 ) ) } );⤶
			table.insert( VERTICES, { pos = ( self:GetPos() + Vector( x, y, 1 ) ) } );⤶
⤶
			table.insert( VERTICES, { pos = ( self:GetPos() + Vector( 0, 0, 1 ) ) } );⤶
			table.insert( VERTICES, { pos = ( self:GetPos() + Vector( x, y, 1 ) ) } );⤶
			table.insert( VERTICES, { pos = ( self:GetPos() + Vector( x, 0, 1 ) ) } );⤶
		end⤶
	end⤶
	self:PhysicsFromMesh( VERTICES );⤶
	self:GetPhysicsObject():EnableMotion( false );⤶
	self:EnableCustomCollisions( true );⤶
end⤶
	</code>⤶
⤶
</example>
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