Garry's Mod Wiki

Revision Difference

Entity:EnableCustomCollisions#515756

<function name="EnableCustomCollisions" parent="Entity" type="classfunc">⤶ <description>Flags an entity as using custom lua defined collisions. Fixes entities having spongy player collisions or not hitting traces, such as after <page>Entity:PhysicsFromMesh</page></description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="useCustom" type="boolean">True to flag this entity</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Creates a mesh table, and assigns it as the entity's collisions</description>⤶ <code>⤶ function ENT:ProceduralPlatform()⤶ local VERTICES = {},⤶ for x = 1, 32, 1, do⤶ for y = 1, 32, do⤶ table.insert( VERTICES, { pos = ( self:GetPos() + Vector( 0, 0, 1 ) ) } );⤶ table.insert( VERTICES, { pos = ( self:GetPos() + Vector( 0, y, 1 ) ) } );⤶ table.insert( VERTICES, { pos = ( self:GetPos() + Vector( x, y, 1 ) ) } );⤶ ⤶ table.insert( VERTICES, { pos = ( self:GetPos() + Vector( 0, 0, 1 ) ) } );⤶ table.insert( VERTICES, { pos = ( self:GetPos() + Vector( x, y, 1 ) ) } );⤶ table.insert( VERTICES, { pos = ( self:GetPos() + Vector( x, 0, 1 ) ) } );⤶ end⤶ end⤶ self:PhysicsFromMesh( VERTICES );⤶ self:GetPhysicsObject():EnableMotion( false );⤶ self:EnableCustomCollisions( true );⤶ end⤶ </code>⤶ ⤶ </example>