Revision Difference
Entity:FireBullets#515702
<function name="FireBullets" parent="Entity" type="classfunc">⤶
<description>⤶
Fires a bullet.⤶
⤶
When used in a hook such as <page>WEAPON:Think</page> or <page>WEAPON:PrimaryAttack</page>, it will use <page>Player:LagCompensation</page> internally.⤶
⤶
<note>Lag compensation will not work if this function is called in a timer, regardless if the timer was made in a hook.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="bulletInfo" type="table">The bullet data to be used. See the <page>Bullet</page>.</arg>⤶
<arg name="suppressHostEvents" type="boolean" default="false">Has the effect of encasing the FireBullets call in <page>Global.SuppressHostEvents</page>, only works in multiplayer.</arg>⤶
</args>⤶
</function>⤶
⤶