Revision Difference
Entity:FollowBone#515701
<function name="FollowBone" parent="Entity" type="classfunc">⤶
<description>⤶
Makes an entity follow another entity's bone.⤶
⤶
Internally this function calls <page>Entity:SetParent</page>( parent, boneid ) and <page>Entity:AddEffects</page>( EF_FOLLOWBONE ).⤶
<note>If the entity vibrates, you probably need to run <page>Entity:SetPredictable</page>( false ) clientside.</note>⤶
<warning>This function will not work if the target bone's parent bone is invalid or if the bone is not used by VERTEX LOD0</warning>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="parent" type="Entity" default="NULL">The entity to follow the bone of. If unset, removes the FollowBone effect.</arg>⤶
<arg name="boneid" type="number">The bone to follow</arg>⤶
</args>⤶
</function>⤶
⤶