Revision Difference
Entity:FrameAdvance#515699
<function name="FrameAdvance" parent="Entity" type="classfunc">⤶
<description>⤶
Advances the cycle of an animated entity.⤶
⤶
Animations that loop will automatically reset the cycle so you don't have to - ones that do not will stop animating once you reach the end of their sequence.⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="interval" type="number">How many seconds to advance the cycle. Set to 0 to let the engine calculate this for you based on <page>Global.CurTime</page>.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>From DModelPanel</description>⤶
<code>⤶
function PANEL:RunAnimation()⤶
self.Entity:FrameAdvance( (RealTime()-self.LastPaint) * self.m_fAnimSpeed ) ⤶
end⤶
</code>⤶
<output>Animates the entity</output>⤶
⤶
</example>