Garry's Mod Wiki

Revision Difference

Entity:GetAnimInfo#518527

<function name="GetAnimInfo" parent="Entity" type="classfunc"> <description> Returns a table containing the number of frames, flags, name, and FPS of an entity's animation ID. <note>Animation ID is not the same as sequence ID.</note> </description> <realm>Shared</realm> <args> <arg name="animIndex" type="number">The animation ID to look up</arg> </args> <rets> <ret name="" type="table">Information about the animation, or nil if the index is out of bounds</ret> </rets> </function> <example> <description>A function that finds an entity sequence's corresponding animation and returns the animation info.</description> <code> function GetAnimInfoSequence( ent, seq ) if( !IsValid( ent ) ) then return nil end local seqname = ent:GetSequenceName( seq ) if( seqname == "Unknown" ) then return nil end local info = nil local done = ent:GetAnimInfo(0).label -- this is how we know when to stop local i = 1 -- We don't want to increment too high or we will run into errors or possibly crashes while(i &amp;lt; 1600) do -- arbitrary failsafe while(i &lt; 1600) do -- arbitrary failsafe info = ent:GetAnimInfo(i) if(string.find(info.label, "@"..seqname) or string.find(info.label, "a_"..seqname)) then return info end -- the first animation info is repeated when there are no animations left in the model if(info.label == done) then break end i = i + 1 end return nil end </code> </example>