Revision Difference
Entity:GetBoneMatrix#515724
<function name="GetBoneMatrix" parent="Entity" type="classfunc">⤶
<description>⤶
Returns the matrix (position / rotation transform) of a given bone entity.⤶
⤶
<bug issue="884">This can return the server's matrix during server lag.</bug>⤶
⤶
<bug issue="3285">This can return garbage serverside or a 0,0,0 fourth column (represents position) for v49 models.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="boneID" type="number">The bone to retrieve matrix of.
* Bones clientside and serverside will differ</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="VMatrix">The matrix⤶
⤶
* Some entities don't update animation every frame such as prop_physics and won't have accurate bone matrix.</ret>⤶
</rets>⤶
</function>⤶
⤶