Revision Difference
Entity:GetBoneMatrix#518535
<function name="GetBoneMatrix" parent="Entity" type="classfunc">
<description>
Returns the matrix (position / rotation transform) of a given bone entity.
<bug issue="884">This can return the server's matrix during server lag.</bug>
<bug issue="3285">This can return garbage serverside or a 0,0,0 fourth column (represents position) for v49 models.</bug>
</description>
<realm>Shared</realm>
<args>
<arg name="boneID" type="number">The bone to retrieve matrix of.
* Bones clientside and serverside will differ</arg>⤶
<arg name="boneID" type="number">The bone to retrieve matrix of.⤶
* Bones clientside and serverside will differ</arg>⤶
</args>
<rets>
<ret name="" type="VMatrix">The matrix
* Some entities don't update animation every frame such as prop_physics and won't have accurate bone matrix.</ret>
</rets>
</function>