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Entity:GetBoneMatrix#526877

<function name="GetBoneMatrix" parent="Entity" type="classfunc"> <description> Returns the matrix (position / rotation transform) of a given bone entity. Returns the transformation matrix of a given bone on the entity's model. The matrix contains the transformation used to position the bone in the world. It is not relative to the parent bone. ⤶ This is equivalent to constructing a <page>VMatrix</page> using <page>Entity:GetBonePosition</page>.⤶ <bug issue="884">This can return the server's matrix during server lag.</bug> <bug issue="3285">This can return garbage serverside or a 0,0,0 fourth column (represents position) for v49 models.</bug> </description> <realm>Shared</realm> <args> <arg name="boneID" type="number">The bone to retrieve matrix of. * Bones clientside and serverside will differ</arg> </args> <rets> <ret name="" type="VMatrix">The matrix * Some entities don't update animation every frame such as prop_physics and won't have accurate bone matrix.</ret> </rets> </function>