Revision Difference
Entity:GetChildren#515609
<function name="GetChildren" parent="Entity" type="classfunc">⤶
<description>⤶
Gets the children of the entity - that is, every entity whose move parent is this entity.⤶
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<note>This function returns <page>Entity:SetMoveParent</page> children, **NOT** <page>Entity:SetParent</page>!⤶
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<page>Entity:SetParent</page> however also calls <page>Entity:SetMoveParent</page>.⤶
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This means that some entities in the returned list might have a NULL <page>Entity:GetParent</page>.⤶
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This also means that using this function on players will return their weapons on the client but not the server.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="table">A list of movement children entities</ret>⤶
</rets>⤶
</function>⤶
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<example>⤶
<description>Example usage and output</description>⤶
<code>⤶
-- ent is a prop_effect entity⤶
PrintTable( ent:GetChildren() )⤶
</code>⤶
<output>1 = Entity [184][prop_dynamic]</output>⤶
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</example>