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Entity:GetChildren#563277

<function name="GetChildren" parent="Entity" type="classfunc"> <description> Gets the children of the entity - that is, every entity whose move parent is this entity. <note>This function returns <page>Entity:SetMoveParent</page> children, **NOT** <page>Entity:SetParent</page>! <page>Entity:SetParent</page> however also calls <page>Entity:SetMoveParent</page>. This means that some entities in the returned list might have a NULL <page>Entity:GetParent</page>. This also means that using this function on players will return their weapons on the client but not the server.</note> </description> <realm>Shared</realm> <rets> <ret name="" type="table">A list of movement children entities</ret> <ret name="" type="table<Entity>">A list of movement children entities</ret> </rets> </function> <example> <description>Example usage and output</description> <code> -- ent is a prop_effect entity PrintTable( ent:GetChildren() ) </code> <output> ``` 1 = Entity [184][prop_dynamic] ``` </output> </example>