Revision Difference
Entity:GetMaterialType#515449
<function name="GetMaterialType" parent="Entity" type="classfunc">⤶
<description>Returns the surface material of this entity.</description>⤶
<realm>Server</realm>⤶
<rets>⤶
<ret name="" type="number">Surface material. See <page>MAT</page></ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Prints the MAT_ enum name for every prop on the map.</description>⤶
<code>⤶
local function BackwardsEnums( enumname ) -- Helper function to build our table of values.⤶
local backenums = {}⤶
⤶
for k, v in pairs( _G ) do⤶
if type( k ) == "string" and string.find( k, "^"..enumname ) then⤶
backenums[ v ] = k⤶
end⤶
end⤶
⤶
return backenums⤶
end⤶
⤶
local MAT = BackwardsEnums( "MAT_" )⤶
⤶
local validclasses = { prop_physics = true, prop_physics_multiplayer = true, prop_dynamic = true }⤶
for k, v in pairs( ents.GetAll() ) do⤶
if validclasses[ v:GetClass() ] then⤶
print( v:GetModel(), MAT[ v:GetMaterialType() ] or "UNKNOWN" )⤶
end⤶
end⤶
</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>⤶
models/props_interiors/furniture_couch01a.mdl MAT_DIRT⤶
models/props/cs_office/offinspd.mdl MAT_GLASS⤶
models/props/cs_office/offinspf.mdl MAT_GLASS⤶
models/props_wasteland/controlroom_desk001b.mdl MAT_METAL⤶
models/props_junk/wood_crate002a.mdl MAT_WOOD⤶
models/props_junk/wood_crate002a.mdl MAT_WOOD⤶
models/props_junk/wood_crate001a_damaged.mdl MAT_WOOD⤶
models/props_wasteland/controlroom_desk001a.mdl MAT_METAL⤶
models/props_wasteland/controlroom_chair001a.mdl MAT_METAL⤶
models/props_c17/tools_wrench01a.mdl MAT_METAL⤶
models/props/cs_office/radio.mdl MAT_COMPUTER⤶
models/props_junk/pushcart01a.mdl MAT_METAL⤶
models/props_wasteland/kitchen_shelf001a.mdl MAT_METAL⤶
models/props_wasteland/cafeteria_table001a.mdl MAT_WOOD⤶
models/props_c17/furniturecouch001a.mdl MAT_DIRT⤶
models/props_c17/furnituretable003a.mdl MAT_WOOD⤶
models/combine_gate_vehicle.mdl UNKNOWN⤶
models/props_junk/sawblade001a.mdl MAT_METAL⤶
models/props/cs_office/offinspf.mdl MAT_GLASS⤶
models/props_junk/wood_crate001a.mdl MAT_WOOD⤶
...⤶
</output>⤶
⤶
</example>