Revision Difference
Entity:IsConstrained#518470
<function name="IsConstrained" parent="Entity" type="classfunc">
	<description>
Returns true if the entity has constraints attached to it
<bug issue="3837">This will only update clientside if the server calls it first. This only checks constraints added through the <page>constraint</page> so this will not react to map constraints.</bug>
	</description>
	<realm>Shared</realm>
	<file line="63-L85">lua/includes/extensions/entity.lua</file>
	<rets>
		<ret name="" type="boolean">Whether the entity is constrained or not.</ret>
	</rets>
</function>
<example>
	<description>From entities/prop_effect.lua</description>
	<code>
function ENT:PhysicsUpdate( physobj )
	if ( CLIENT ) then return end
	-- Don't do anything if the player isn't holding us
	if ( !self:IsPlayerHolding() && !self:IsConstrained() ) then
	if ( !self:IsPlayerHolding() && !self:IsConstrained() ) then
		physobj:SetVelocity( Vector(0,0,0) )
		physobj:Sleep() 
	end
end
	</code>
</example>
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