Revision Difference
Entity:MakePhysicsObjectAShadow#514678
<function name="MakePhysicsObjectAShadow" parent="Entity" type="classfunc">⤶
<description>⤶
Turns the <page>Entity:GetPhysicsObject</page> into a physics shadow.⤶
It's used internally for the Player's and NPC's physics object, and certain HL2 entities such as the crane.⤶
⤶
A physics shadow can be used to have static entities that never move by setting both arguments to false.⤶
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<note>Unlike <page>Entity:PhysicsInitShadow</page>, this function doesn't remove the current physics object.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="allowPhysicsMovement" type="boolean">Whether to allow the physics shadow to move under stress.</arg>⤶
<arg name="allowPhysicsRotation" type="boolean">Whether to allow the physics shadow to rotate under stress.</arg>⤶
</args>⤶
</function>⤶
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