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Entity:MakePhysicsObjectAShadow#514678

<function name="MakePhysicsObjectAShadow" parent="Entity" type="classfunc">⤶ <description>⤶ Turns the <page>Entity:GetPhysicsObject</page> into a physics shadow.⤶ It's used internally for the Player's and NPC's physics object, and certain HL2 entities such as the crane.⤶ ⤶ A physics shadow can be used to have static entities that never move by setting both arguments to false.⤶ ⤶ <note>Unlike <page>Entity:PhysicsInitShadow</page>, this function doesn't remove the current physics object.</note>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="allowPhysicsMovement" type="boolean">Whether to allow the physics shadow to move under stress.</arg>⤶ <arg name="allowPhysicsRotation" type="boolean">Whether to allow the physics shadow to rotate under stress.</arg>⤶ </args>⤶ </function>⤶ ⤶