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Entity:MakePhysicsObjectAShadow#530531

<function name="MakePhysicsObjectAShadow" parent="Entity" type="classfunc"> <description> Turns the <page>Entity:GetPhysicsObject</page> into a physics shadow. It's used internally for the Player's and NPC's physics object, and certain HL2 entities such as the crane. A physics shadow can be used to have static entities that never move by setting both arguments to false. <note>Unlike <page>Entity:PhysicsInitShadow</page>, this function doesn't remove the current physics object.</note> </description> <realm>Shared</realm> <args> <arg name="allowPhysicsMovement" type="boolean">Whether to allow the physics shadow to move under stress.</arg> <arg name="allowPhysicsRotation" type="boolean">Whether to allow the physics shadow to rotate under stress.</arg> <arg name="allowPhysicsMovement" type="boolean" default="true">Whether to allow the physics shadow to move under stress.</arg> <arg name="allowPhysicsRotation" type="boolean" default="true">Whether to allow the physics shadow to rotate under stress.</arg> </args> </function>