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Entity:ManipulateBoneJiggle#514676

<function name="ManipulateBoneJiggle" parent="Entity" type="classfunc">⤶ <description>Manipulates the bone's jiggle status. This allows non jiggly bones to become jiggly.</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="boneID" type="number">Index of the bone you want to manipulate.</arg>⤶ <arg name="enabled" type="number">0 = No Jiggle&#xA;1 = Jiggle</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Turn everyone into jelly mode</description>⤶ <code>⤶ for k, v in pairs(player.GetAll()) do⤶ local i = 0⤶ ⤶ while i &amp;lt; v:GetBoneCount() do⤶ v:ManipulateBoneJiggle(i, 1)⤶ i = i + 1⤶ end⤶ end⤶ </code>⤶ ⤶ </example>