Revision Difference
Entity:ManipulateBoneJiggle#514676
<function name="ManipulateBoneJiggle" parent="Entity" type="classfunc">⤶
<description>Manipulates the bone's jiggle status. This allows non jiggly bones to become jiggly.</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="boneID" type="number">Index of the bone you want to manipulate.</arg>⤶
<arg name="enabled" type="number">0 = No Jiggle
1 = Jiggle</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Turn everyone into jelly mode</description>⤶
<code>⤶
for k, v in pairs(player.GetAll()) do⤶
local i = 0⤶
⤶
while i &lt; v:GetBoneCount() do⤶
v:ManipulateBoneJiggle(i, 1)⤶
i = i + 1⤶
end⤶
end⤶
</code>⤶
⤶
</example>