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Entity:ManipulateBoneJiggle#518327

<function name="ManipulateBoneJiggle" parent="Entity" type="classfunc"> <description>Manipulates the bone's jiggle status. This allows non jiggly bones to become jiggly.</description> <realm>Shared</realm> <args> <arg name="boneID" type="number">Index of the bone you want to manipulate.</arg> <arg name="enabled" type="number">0 = No Jiggle&#xA;1 = Jiggle</arg>⤶ <arg name="enabled" type="number">0 = No Jiggle⤶ 1 = Jiggle</arg>⤶ </args> </function> <example> <description>Turn everyone into jelly mode</description> <code> for k, v in pairs(player.GetAll()) do local i = 0 while i &amp;lt; v:GetBoneCount() do while i &lt; v:GetBoneCount() do v:ManipulateBoneJiggle(i, 1) i = i + 1 end end </code> </example>