Revision Difference
Entity:ManipulateBoneScale#514674
<function name="ManipulateBoneScale" parent="Entity" type="classfunc">⤶
<description>⤶
Sets custom bone scale.⤶
⤶
<warning>When used serverside, this method produces a huge network consumption!</warning>⤶
⤶
<bug issue="3502">This does not scale procedural bones.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="boneID" type="number">Index of the bone you want to manipulate</arg>⤶
<arg name="scale" type="Vector">Scale vector to apply. Note that the scale is relative to the original bone scale, not relative to the world or the entity.

<bug issue="1249">The vector will be normalised if its longer than 32 units.</bug></arg>⤶
</args>⤶
</function>⤶
⤶