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Entity:ManipulateBoneScale#514674

<function name="ManipulateBoneScale" parent="Entity" type="classfunc">⤶ <description>⤶ Sets custom bone scale.⤶ ⤶ <warning>When used serverside, this method produces a huge network consumption!</warning>⤶ ⤶ <bug issue="3502">This does not scale procedural bones.</bug>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="boneID" type="number">Index of the bone you want to manipulate</arg>⤶ <arg name="scale" type="Vector">Scale vector to apply. Note that the scale is relative to the original bone scale, not relative to the world or the entity.&#xA;&#xA;&lt;bug issue=&quot;1249&quot;&gt;The vector will be normalised if its longer than 32 units.&lt;/bug&gt;</arg>⤶ </args>⤶ </function>⤶ ⤶