Revision Difference
Entity:ManipulateBoneScale#546318
<function name="ManipulateBoneScale" parent="Entity" type="classfunc">
	<description>
Sets custom bone scale.
⤶
<warning>When used serverside, this method produces a huge network consumption!</warning>⤶
⤶
<bug issue="5148">When used serverside, this method is extremely network intensive.</bug>⤶
<bug issue="3502">This does not scale procedural bones.</bug>
	</description>
	<realm>Shared</realm>
	<args>
		<arg name="boneID" type="number">Index of the bone you want to manipulate</arg>
		<arg name="scale" type="Vector">Scale vector to apply. Note that the scale is relative to the original bone scale, not relative to the world or the entity.
<bug issue="1249">The vector will be normalised if its longer than 32 units.</bug></arg>
	</args>
</function>
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