Revision Difference
Entity:ManipulateBoneScale#546318
<function name="ManipulateBoneScale" parent="Entity" type="classfunc">
<description>
Sets custom bone scale.
⤶
<warning>When used serverside, this method produces a huge network consumption!</warning>⤶
⤶
<bug issue="5148">When used serverside, this method is extremely network intensive.</bug>⤶
<bug issue="3502">This does not scale procedural bones.</bug>
</description>
<realm>Shared</realm>
<args>
<arg name="boneID" type="number">Index of the bone you want to manipulate</arg>
<arg name="scale" type="Vector">Scale vector to apply. Note that the scale is relative to the original bone scale, not relative to the world or the entity.
<bug issue="1249">The vector will be normalised if its longer than 32 units.</bug></arg>
</args>
</function>