Revision Difference
Entity:ManipulateBoneScale#562853
<function name="ManipulateBoneScale" parent="Entity" type="classfunc">
<description>
Sets custom bone scale.
<bug issue="5148">When used repeatedly serverside, this method is strongly discouraged due to the huge network traffic produced.</bug>
<bug issue="3502">This does not scale procedural bones.</bug>
</description>
<realm>Shared</realm>
<args>
<arg name="boneID" type="number">Index of the bone you want to manipulate</arg>
<arg name="scale" type="Vector">Scale vector to apply. Note that the scale is relative to the original bone scale, not relative to the world or the entity.⤶
⤶
<bug issue="1249">The vector will be normalised if its longer than 32 units.</bug></arg>⤶
<arg name="scale" type="Vector">Scale vector to apply. Note that the scale is relative to the original bone scale, not relative to the world or the entity.</arg>⤶
</args>
</function>