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Entity:NearestPoint#527644

<function name="NearestPoint" parent="Entity" type="classfunc"> <description>Performs a Ray OBBox intersection from the given position to the origin of the OBBox with the entity and returns the hit position on the OBBox</description>⤶ <description>Performs a Ray-Orientated Bounding Box intersection from the given position to the origin of the OBBox with the entity and returns the hit position on the OBBox.⤶ ⤶ This relies on the entity having a collision mesh (not a physics object) and will be affected by `SOLID_NONE`</description>⤶ <realm>Shared</realm> <args> <arg name="position" type="Vector">The vector to start the intersection from.</arg> </args> <rets> <ret name="" type="Vector">The nearest hit point of the entity's bounding box in world coordinates.</ret> </rets> </function>