Revision Difference
Entity:OnGround#517591
<function name="OnGround" parent="Entity" type="classfunc">
<description>
Returns true if the entity is on the ground, and false if it isn't.
Internally, this checks if [FL_ONGROUND](/gmod/Enums/FL) is set on the entity. This is only updated for players and NPCs, and thus won't inherently work for other entities.
Internally, this checks if <page text="FL_ONGROUND">Enums/FL</page> is set on the entity. This is only updated for players and NPCs, and thus won't inherently work for other entities.
</description>
<realm>Shared</realm>
<rets>
<ret name="" type="boolean">Whether the entity is on the ground or not.</ret>
</rets>
</function>
<example>
<description>Prints if Entity(1) is on the ground or not.</description>
<code>
print( Entity( 1 ):OnGround() )
print( Entity( 1 ):IsFlagSet( FL_ONGROUND ) ) -- This should give exact same output as the first line
</code>
<output>In most cases, true.</output>
</example>