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Entity:PassesFilter#518309

<function name="PassesFilter" parent="Entity" type="classfunc"> <description> Tests whether the entity passes the entity filter. This will call <page>ENTITY:PassesFilter</page> on scripted entities of the type "filter". <note>This function only works on entities of the type "filter". ( filter_* entities, including base game filter entites )</note> </description> <realm>Server</realm> <args> <arg name="caller" type="Entity">The initiator of the test.&#xA;&#xA;For example the trigger this filter entity is used in.</arg>⤶ <arg name="caller" type="Entity">The initiator of the test.⤶ For example the trigger this filter entity is used in.</arg>⤶ <arg name="ent" type="Entity">The entity to test against the entity filter.</arg> </args> <rets> <ret name="" type="boolean">Whether the entity info passes the entity filter.</ret> </rets> </function>