Revision Difference
Entity:PhysicsFromMesh#514626
<function name="PhysicsFromMesh" parent="Entity" type="classfunc">⤶
<description>⤶
Initializes the physics mesh of the entity from a triangle soup defined by a table of vertices. The resulting mesh is hollow, may contain holes, and always has a volume of 0.⤶
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While this is very useful for static geometry such as terrain displacements, it is advised to use <page>Entity:PhysicsInitConvex</page> or <page>Entity:PhysicsInitMultiConvex</page> for moving solid objects instead.⤶
⤶
<page>Entity:EnableCustomCollisions</page> needs to be called if you want players to collide with the entity correctly.⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="vertices" type="table">A table consisting of <page>MeshVertex</page> (only the `pos` element is taken into account). Every 3 vertices define a triangle in the physics mesh.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Returns true on success, nil otherwise.</ret>⤶
</rets>⤶
</function>⤶
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