Revision Difference
Entity:PhysicsFromMesh#519088
<function name="PhysicsFromMesh" parent="Entity" type="classfunc">
<description>
Initializes the physics mesh of the entity from a triangle soup defined by a table of vertices. The resulting mesh is hollow, may contain holes, and always has a volume of 0.
While this is very useful for static geometry such as terrain displacements, it is advised to use <page>Entity:PhysicsInitConvex</page> or <page>Entity:PhysicsInitMultiConvex</page> for moving solid objects instead.
<page>Entity:EnableCustomCollisions</page> needs to be called if you want players to collide with the entity correctly.
</description>
<realm>Shared</realm>
<args>
<arg name="vertices" type="table">A table consisting of <page>MeshVertex</page> (only the `pos` element is taken into account). Every 3 vertices define a triangle in the physics mesh.</arg>
<arg name="vertices" type="table">A table consisting of <page>Structures/MeshVertex</page> (only the `pos` element is taken into account). Every 3 vertices define a triangle in the physics mesh.</arg>
</args>
<rets>
<ret name="" type="boolean">Returns true on success, nil otherwise.</ret>
</rets>
</function>