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Entity:SelectWeightedSequence#514750

<function name="SelectWeightedSequence" parent="Entity" type="classfunc">⤶ <description>⤶ Returns sequence ID corresponding to given activity ID.⤶ ⤶ Opposite of <page>Entity:GetSequenceActivity</page>.⤶ ⤶ Similar to <page>Entity:LookupSequence</page>.⤶ ⤶ See also <page>Entity:SelectWeightedSequenceSeeded</page>.⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="act" type="number">The activity ID, see &lt;page&gt;ACT&lt;/page&gt;.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="number">The sequence ID</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Use this hook to check if the model has a certain ACT_* enumeration, and if it does, play it.</description>⤶ <code>⤶ local VModel = self.Owner:GetViewModel()⤶ ⤶ if ( self:Clip1() == 0 and VModel:SelectWeightedSequence( ACT_VM_RELOAD_EMPTY ) ) then⤶ ⤶ local SEQ = self:LookupSequence( ACT_VM_RELOAD_EMPTY )⤶ ⤶ if ( SEQ == -1 ) then⤶ ⤶ print( "reload" )⤶ ⤶ local EnumToSeq = VModel:SelectWeightedSequence( ACT_VM_RELOAD )⤶ ⤶ -- Play the normal reload animation⤶ VModel:SendViewModelMatchingSequence( EnumToSeq )⤶ ⤶ else⤶ ⤶ print( "reload empty" )⤶ ⤶ local EnumToSeq = VModel:SelectWeightedSequence( ACT_VM_RELOAD_EMPTY )⤶ ⤶ -- Play the empty reload animation⤶ VModel:SendViewModelMatchingSequence( EnumToSeq )⤶ ⤶ end⤶ ⤶ end⤶ </code>⤶ <output>Will play the ACT_VM_RELOAD_EMPTY enumeration if the model has it. If not, it will play the normal reload enum.</output>⤶ ⤶ </example>