Revision Difference
Entity:SetAnimTime#514767
<function name="SetAnimTime" parent="Entity" type="classfunc">⤶
<description>Sets the time (relative to <page>Global.CurTime</page>) of the current animation frame, which is used to determine <page>Entity:GetCycle</page>.</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="time" type="number">The current animation time.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Sets each player's animation time to 1 second in the future, which causes their animations to freeze in place.</description>⤶
<code>⤶
function GM:PrePlayerDraw(ply)⤶
⤶
ply:SetAnimTime(CurTime()+1)⤶
⤶
end⤶
</code>⤶
<output></output>⤶
⤶
</example>