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Entity:SetAnimTime#514767

<function name="SetAnimTime" parent="Entity" type="classfunc">⤶ <description>Sets the time (relative to <page>Global.CurTime</page>) of the current animation frame, which is used to determine <page>Entity:GetCycle</page>.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="time" type="number">The current animation time.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Sets each player's animation time to 1 second in the future, which causes their animations to freeze in place.</description>⤶ <code>⤶ function GM:PrePlayerDraw(ply)⤶ ⤶ ply:SetAnimTime(CurTime()+1)⤶ ⤶ end⤶ </code>⤶ <output></output>⤶ ⤶ </example>