Revision Difference
Entity:SetBodyGroups#562797
<function name="SetBodyGroups" parent="Entity" type="classfunc">
<description>
Sets the <page text="Entity's">Entity</page> active Sub Models via a string of <page text="Sub Model IDs">Structures/BodyGroupData#submodels</page> in order from the first <page text="Body Group ID">Structures/BodyGroupData#id</page> to the last.
This is a convenience function for <page>Entity:SetBodygroup</page>.
<note>
When used on a Weapon, this will modify its viewmodel.
</note>
</description>
<realm>Shared</realm>
<args>
<arg name="subModelIds" type="string">
The Sub Model IDs to activate for each Body Group on the Entity's model.
The first character corresponds with Body Group ID `0`, the second character coressponds to Body Group ID `1`, etc.
To support Body Groups with more than `0`-`9` options, values above `9` are represented using alphabetical characters starting with `a` and ending with `z`.
</arg>
</args>
</function>
<example>
<description>Example of the format</description>
<code>Entity(1):SetBodyGroups( "021" )</code>
<output>
This makes the following changes:
The Entity's first Body Group, Body Group ID `0`, is set to have Sub Model ID `0` active.
Body Group ID `0` has Sub Model ID `0` made active.
Body Group ID `1` has Sub Model ID `2` set to active.
Body Group ID `2` has Sub Model ID `1` activated.
</output>
</example>