Revision Difference
Entity:SetBoneMatrix#526663
<function name="SetBoneMatrix" parent="Entity" type="classfunc">
<description>
Sets the bone matrix of given bone to given matrix. See also <page>Entity:GetBoneMatrix</page>.
⤶
Despite existing serverside, it does nothing.⤶
⤶
<note>Despite existing serverside, it does nothing.</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="boneid" type="number">The ID of the bone</arg>
<arg name="matrix" type="VMatrix">The matrix to set.</arg>
</args>
</function>
<example>
<description>
Example usage of the function.
Aim at an NPC and enter "bones_cl" into your console.
</description>
<code>
if ( CLIENT ) then
concommand.Add( "bones_cl", function( ply )
local ent = ply:GetEyeTrace().Entity
if ( !IsValid( ent ) ) then return end
ent:AddCallback( "BuildBonePositions", function( ent, numbones )
for i = 0, numbones - 1 do
local mat = ent:GetBoneMatrix( i )
if ( !mat ) then continue end
local scale = mat:GetScale()
mat:Scale( Vector( 1, 1, 1 ) * 0.5 )
ent:SetBoneMatrix( i, mat )
end
end )
end )
end
</code>
</example>