Revision Difference
Entity:SetCollisionBoundsWS#547280
<function name="SetCollisionBoundsWS" parent="Entity" type="classfunc">
<description>
Sets the collision bounds for the entity, which are used for triggers ( <page>Entity:SetTrigger</page>, <page>ENTITY:Touch</page> ), determining if rendering is necessary clientside, and collision ( If <page>Entity:SetSolid</page> set as <page text="SOLID_BBOX">Enums/SOLID</page> ).⤶
⤶
Input bounds are in world coordinates!⤶
See also <page>Entity:SetCollisionBounds</page>.⤶
A convenience function that sets the collision bounds for the entity in world space coordinates by transforming given vectors to entity's local space and passing them to <page>Entity:SetCollisionBounds</page>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="vec1" type="Vector">The first vector of the bounds.</arg>
<arg name="vec2" type="Vector">The second vector of the bounds.</arg>
</args>
</function>