Revision Difference
Entity:SetCollisionBounds#528575
<function name="SetCollisionBounds" parent="Entity" type="classfunc">
<description>
Sets the collision bounds for the entity, which are used for triggers ( <page>Entity:SetTrigger</page>, <page>ENTITY:Touch</page> ), determining if rendering is necessary clientside, and collision ( If <page>Entity:SetSolid</page> set as <page text="SOLID_BBOX">Enums/SOLID</page> ).
Sets the collision bounds for the entity, which are used for triggers ( <page>Entity:SetTrigger</page>, <page>ENTITY:Touch</page> ), and collision ( If <page>Entity:SetSolid</page> set as <page text="SOLID_BBOX">Enums/SOLID</page> ).
Input bounds are relative to <page>Entity:GetPos</page>!
See also <page>Entity:SetCollisionBoundsWS</page>.
⤶
<note>Player collision bounds are reset every frame to player's <page>Player:SetHull</page> values.</note>⤶
</description>
<realm>Shared</realm>
<args>
<arg name="mins" type="Vector">The minimum vector of the bounds. The vector must be smaller than second argument on all axises.</arg>
<arg name="maxs" type="Vector">The maximum vector of the bounds. The vector must be bigger than first argument on all axises.</arg>
</args>
</function>