Revision Difference
Entity:SetFriction#527474
<function name="SetFriction" parent="Entity" type="classfunc">
<description>
Sets how much friction an entity has when sliding against a surface. Entities default to 1 (100%) and can be higher or even negative.
<note>This only multiplies the friction of the entity, to change the value itself use <page>PhysObj:SetMaterial</page>.</note>⤶
<note>Works only for MOVETYPE_STEP entities.</note>
<bug issue="1395">This has no effect on players.</bug>
</description>
<realm>Server</realm>
<args>
<arg name="friction" type="number">Friction multiplier</arg>
</args>
</function>