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Entity:SetFriction#562146

<function name="SetFriction" parent="Entity" type="classfunc"> <description> Sets friction multiplier for this entity when sliding against a surface. Entities default to 1 (100%) and can be higher. ⤶ For players, the range is 0 to 10.⤶ ⤶ <note>This only multiplies the friction of the entity, to change the value itself use <page>PhysObj:SetMaterial</page>.</note>⤶ ⤶ <note>Works only for MOVETYPE_STEP entities.</note>⤶ ⤶ </description>⤶ ⤶ This may not affect all entities, but does work for players (the range is 0 to 10), as well as other entities using <page text="MOVETYPE_STEP ">Enums/MOVETYPE#MOVETYPE_STEP </page>⤶ ⤶ This only multiplies the friction of the entity, to change the value itself use <page>PhysObj:SetMaterial</page>. </description>⤶ <realm>Shared</realm> <args> <arg name="friction" type="number">Friction multiplier</arg> </args> </function>