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Entity:SetHealth#514694

<function name="SetHealth" parent="Entity" type="classfunc">⤶ <description>⤶ Sets the health of the entity.⤶ ⤶ <note>You may want to take <page>Entity:GetMaxHealth</page> into account when calculating what to set health to, in case a gamemode has a different max health than 100.</note>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="newHealth" type="number">New health value.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Sets the entity's health to their maximum health.</description>⤶ <code>Entity( 1 ):SetHealth( Entity( 1 ):GetMaxHealth() )</code>⤶ <output>The entity's health is now full.</output>⤶ ⤶ </example>⤶ ⤶ ⤶ <example>⤶ <description>Deducts 50 points of health from the entity.</description>⤶ <code>Entity( 1 ):SetHealth( Entity( 1 ):Health() - 50 )</code>⤶ <output>The entity now has 50 less health.</output>⤶ ⤶ </example>