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Entity:SetHealth#529486

<function name="SetHealth" parent="Entity" type="classfunc"> <description> Sets the health of the entity. <note>You may want to take <page>Entity:GetMaxHealth</page> into account when calculating what to set health to, in case a gamemode has a different max health than 100.</note> </description> <realm>Shared</realm> <realm>Server</realm> <args> <arg name="newHealth" type="number">New health value.</arg> </args> </function> <example> <description>Sets the entity's health to their maximum health.</description> <code>Entity( 1 ):SetHealth( Entity( 1 ):GetMaxHealth() )</code> <output>The entity's health is now full.</output> </example> <example> <description>Deducts 50 points of health from the entity.</description> <code>Entity( 1 ):SetHealth( Entity( 1 ):Health() - 50 )</code> <output>The entity now has 50 less health.</output> </example>