Revision Difference
Entity:SetHealth#529486
<function name="SetHealth" parent="Entity" type="classfunc">
<description>
Sets the health of the entity.
<note>You may want to take <page>Entity:GetMaxHealth</page> into account when calculating what to set health to, in case a gamemode has a different max health than 100.</note>
</description>
<realm>Shared</realm>⤶
<realm>Server</realm>⤶
<args>
<arg name="newHealth" type="number">New health value.</arg>
</args>
</function>
<example>
<description>Sets the entity's health to their maximum health.</description>
<code>Entity( 1 ):SetHealth( Entity( 1 ):GetMaxHealth() )</code>
<output>The entity's health is now full.</output>
</example>
<example>
<description>Deducts 50 points of health from the entity.</description>
<code>Entity( 1 ):SetHealth( Entity( 1 ):Health() - 50 )</code>
<output>The entity now has 50 less health.</output>
</example>