Revision Difference
Entity:SetNWFloat#514498
<function name="SetNWFloat" parent="Entity" type="classfunc">⤶
<description>⤶
Sets a networked float (number) value on the entity.⤶
⤶
The value can then be accessed with <page>Entity:GetNWFloat</page> both from client and server.⤶
⤶
Unlike <page>Entity:SetNWInt</page>, floats don't have to be whole numbers.⤶
⤶
<note>Running this function clientside will only set it for the client it is called on.</note>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="key" type="string">The key to associate the value with</arg>⤶
<arg name="value" type="number">The value to set</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>This will set the networked float 'test' on all clients to 0.5.</description>⤶
<code>⤶
for k,v in pairs( player.GetAll() ) do⤶
v:SetNWFloat( 'test', 0.5 )⤶
end⤶
</code>⤶
⤶
</example>