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Entity:SetNWFloat#526936

<function name="SetNWFloat" parent="Entity" type="classfunc"> <description> Sets a networked float (number) value on the entity. The value can then be accessed with <page>Entity:GetNWFloat</page> both from client and server. Unlike <page>Entity:SetNWInt</page>, floats don't have to be whole numbers. <note>Running this function clientside will only set it for the client it is called on.</note> </description> <realm>Shared</realm> <args> <arg name="key" type="string">The key to associate the value with</arg> <arg name="value" type="number">The value to set</arg> </args> </function> <example> <description>This will set the networked float 'test' on all clients to 0.5.</description> <description>This will set the networked float 'money' on all clients to 10.5.</description> <code> for k,v in pairs( player.GetAll() ) do v:SetNWFloat( 'test', 0.5 ) for k, v in ipairs( player.GetAll() ) do v:SetNWFloat( 'money', 10.5 ) end </code> </example>