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Entity:SetNWInt#514500

<function name="SetNWInt" parent="Entity" type="classfunc">⤶ <description>⤶ Sets a networked integer (whole number) value on the entity.⤶ ⤶ The value can then be accessed with <page>Entity:GetNWInt</page> both from client and server.⤶ ⤶ See <page>Entity:SetNWFloat</page> for numbers that aren't integers.⤶ ⤶ <note>Running this function clientside will only set it for the client it is called on.</note>⤶ <bug issue="3374">This function will not round decimal values as it actually networks a float internally.</bug>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="key" type="string">The key to associate the value with</arg>⤶ <arg name="value" type="number">The value to set</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>This will set the networked integer 'money' on all clients to 100.</description>⤶ <code>⤶ for k, v in ipairs( player.GetAll() ) do⤶ v:SetNWInt( 'money', 100 )⤶ end⤶ </code>⤶ ⤶ </example>