Revision Difference
Entity:SetNWInt#514500
<function name="SetNWInt" parent="Entity" type="classfunc">⤶
<description>⤶
Sets a networked integer (whole number) value on the entity.⤶
⤶
The value can then be accessed with <page>Entity:GetNWInt</page> both from client and server.⤶
⤶
See <page>Entity:SetNWFloat</page> for numbers that aren't integers.⤶
⤶
<note>Running this function clientside will only set it for the client it is called on.</note>⤶
<bug issue="3374">This function will not round decimal values as it actually networks a float internally.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="key" type="string">The key to associate the value with</arg>⤶
<arg name="value" type="number">The value to set</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>This will set the networked integer 'money' on all clients to 100.</description>⤶
<code>⤶
for k, v in ipairs( player.GetAll() ) do⤶
v:SetNWInt( 'money', 100 )⤶
end⤶
</code>⤶
⤶
</example>