Revision Difference
Entity:SetNWVector#514518
<function name="SetNWVector" parent="Entity" type="classfunc">⤶
	<description>⤶
Sets a networked vector value on the entity.⤶
⤶
The value can then be accessed with <page>Entity:GetNWVector</page> both from client and server.⤶
⤶
<note>Running this function clientside will only set it for the client it is called on.</note>⤶
	</description>⤶
	<realm>Shared</realm>⤶
	<args>⤶
		<arg name="key" type="string">The key to associate the value with</arg>⤶
		<arg name="value" type="Vector">The value to set</arg>⤶
	</args>⤶
</function>⤶
⤶
<example>⤶
	<description>This will set the networked angle 'direction' on all clients to straight up.</description>⤶
	<code>⤶
for k, v in pairs( player.GetAll() ) do⤶
    v:SetNWVector( 'direction', Vector( 0, 0, 1 ) )⤶
end⤶
	</code>⤶
⤶
</example>
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