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Entity:SetNWVector#527954

<function name="SetNWVector" parent="Entity" type="classfunc"> <description> Sets a networked vector value on the entity. The value can then be accessed with <page>Entity:GetNWVector</page> both from client and server. <note>Running this function clientside will only set it for the client it is called on.</note> </description> <realm>Shared</realm> <args> <arg name="key" type="string">The key to associate the value with</arg> <arg name="value" type="Vector">The value to set</arg> </args> </function> <example> <description>This will set the networked angle 'direction' on all clients to straight up.</description> <description>This will set the networked vector 'positionzero' on all clients to Vector( 0, 0, 0 ).</description> <code> for k, v in pairs( player.GetAll() ) do v:SetNWVector( 'direction', Vector( 0, 0, 1 ) ) for i, ply in ipairs( player.GetAll() ) do ply:SetNWVector( 'positionzero', Vector( 0, 0, 0 ) ) end </code> </example>