Revision Difference
Entity:SetParentPhysNum#518290
<function name="SetParentPhysNum" parent="Entity" type="classfunc">
<description>
Sets the parent of an entity to another entity with the given physics bone number. Similar to <page>Entity:SetParent</page>, except it is parented to a physbone. This function is useful mainly for ragdolls.
<note>Despite this function being available server side, it doesn't actually do anything server side.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="bone" type="number">Physics bone number to attach to. Use 0 for objects with only one physics bone. (See <page>Entity:GetPhysicsObjectNum</page>)</arg>
<arg name="bone" type="number">Physics bone number to attach to. Use 0 for objects with only one physics bone. (See <page>Entity:GetPhysicsObjectNum</page>)</arg>
</args>
</function>