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Entity:SetPhysicsAttacker#514512

<function name="SetPhysicsAttacker" parent="Entity" type="classfunc">⤶ <description>⤶ Sets the player who gets credit if this entity kills something with physics damage within the time limit.⤶ ⤶ <note>This can only be called on props.</note>⤶ </description>⤶ <realm>Server</realm>⤶ <args>⤶ <arg name="ent" type="Player">Player who gets the kills. Setting this to a non-player entity will not work.</arg>⤶ <arg name="timeLimit" type="number" default="5">Time in seconds until the entity forgets its physics attacker and prevents it from getting the kill credit.</arg>⤶ </args>⤶ </function>⤶ ⤶