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Entity:SetPhysicsAttacker#526382

<function name="SetPhysicsAttacker" parent="Entity" type="classfunc"> <description> Sets the player who gets credit if this entity kills something with physics damage within the time limit. <note>This can only be called on props.</note> <note>This can only be called on props, "anim" type SENTs and vehicles.</note> </description> <realm>Server</realm> <args> <arg name="ent" type="Player">Player who gets the kills. Setting this to a non-player entity will not work.</arg> <arg name="timeLimit" type="number" default="5">Time in seconds until the entity forgets its physics attacker and prevents it from getting the kill credit.</arg> </args> </function>