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Entity:SetPos#514510

<function name="SetPos" parent="Entity" type="classfunc">⤶ <description>⤶ Moves the entity to the specified position.⤶ ⤶ <note>If the new position doesn't take effect right away, you can use <page>Entity:SetupBones</page> to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.</note>⤶ ⤶ <warning>Entities with <page>Entity:GetSolid</page> of SOLID_BBOX will have their angles reset!</warning>⤶ ⤶ <bug issue="2447">This will fail inside of predicted functions called during player movement processing. This includes <page>WEAPON:PrimaryAttack</page> and <page>WEAPON:Think</page>.</bug>⤶ </description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="position" type="Vector">The position to move the entity to.</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>Sets the player's position to (0, 0, 0)</description>⤶ <code>Entity( 1 ):SetPos( Vector( 0, 0, 0 ) )</code>⤶ <output>The player is now located at Vector(0, 0, 0)</output>⤶ ⤶ </example>