Revision Difference
Entity:SetPos#514510
<function name="SetPos" parent="Entity" type="classfunc">⤶
<description>⤶
Moves the entity to the specified position.⤶
⤶
<note>If the new position doesn't take effect right away, you can use <page>Entity:SetupBones</page> to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.</note>⤶
⤶
<warning>Entities with <page>Entity:GetSolid</page> of SOLID_BBOX will have their angles reset!</warning>⤶
⤶
<bug issue="2447">This will fail inside of predicted functions called during player movement processing. This includes <page>WEAPON:PrimaryAttack</page> and <page>WEAPON:Think</page>.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="position" type="Vector">The position to move the entity to.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Sets the player's position to (0, 0, 0)</description>⤶
<code>Entity( 1 ):SetPos( Vector( 0, 0, 0 ) )</code>⤶
<output>The player is now located at Vector(0, 0, 0)</output>⤶
⤶
</example>